Mathbreakers is launching a Kickstarter campaign and is looking for educators and parents to support this product. If you are interested in getting on board for this cool product, check out this link and share with your friends.
A friend introduced me to Mathbreakers a couple of months back and I was very interested in what I saw. Having always struggled in Math, I'm always open to new ways to teach it. I worry about my son coming home and needing help with this Math homework and I am of no use to him. I would love to break the cycle of bad Math in my house. I think Mathbreakers could do just that.
I used to play MathBlaster growing up and it did help me get better at Math. Gamification really helped me embrace my dreaded subject when I had down time. I think Mathbreakers can do the same thing. Here is what Mathbreakers is according to their website,
Mathbreakers is a revolutionary approach to grade-school mathematics. Instead of worksheets, students explore a rich 3-D world full of machines and monsters.
At first glance, it might look like Minecraft, Halo or any other 3-D game -- but in this world, everything is made of numbers. You can pick them up, chop them in half, and throw them around. The basic rule of Mathbreakers is that when two numbers touch, they add together and combine. Based on this simple mechanic, there are a host of challenges to overcome as you explore.
The game is most best for grades 2-5 at the moment, but that will continue to grow as they build the game for users. Level editing is in the future as well, so students and teachers will be able to build their own levels and personalize lessons for their students. The future looks bright for Mathbreakers.
I used to play MathBlaster growing up and it did help me get better at Math. Gamification really helped me embrace my dreaded subject when I had down time. I think Mathbreakers can do the same thing. Here is what Mathbreakers is according to their website,
Mathbreakers is a revolutionary approach to grade-school mathematics. Instead of worksheets, students explore a rich 3-D world full of machines and monsters.
At first glance, it might look like Minecraft, Halo or any other 3-D game -- but in this world, everything is made of numbers. You can pick them up, chop them in half, and throw them around. The basic rule of Mathbreakers is that when two numbers touch, they add together and combine. Based on this simple mechanic, there are a host of challenges to overcome as you explore.
The simplicity of the game is something I love. Let the kids explore and discover Math as they have fun and complete quests. As an adult, I see myself diving in and having fun with my son as we explore this world and do simple Math.
There is also a system in place that can allow teachers to set up classes and have a dashboard where all of the information on the work students have completed in the game can be stored. Here is an example of that dashboard,
The game is most best for grades 2-5 at the moment, but that will continue to grow as they build the game for users. Level editing is in the future as well, so students and teachers will be able to build their own levels and personalize lessons for their students. The future looks bright for Mathbreakers.
Loving the vibrant colors and the easy navigation. Students will not see this as overly complex but not that too easy that they won't learn anything from it. - Layce of Mymathdone.com
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