The people of AT&T Aspire contacted me recently and wanted to start conversations with teachers on using technology in education. After some talks, we came up with this hash tag #NerdyChat to spur conversation on utilizing technology to impact students. AT&T has recently formed a great relationship with GameDesk to bring gaming to students. Here is a video explaining their project.
This is the type of thing I needed to be successful at Math. I had the hardest time listening to lectures and taking notes when it came to Math. It just got scrambled in my head on the way to my hand. My parents bought me MathBlaster for the Mac to help with Math. It was a step in the right direction, but was not helpful when it came to high school Math. If I had something like what GameDesk has created, I might have been more engaged in my Math classes.
I am a proponent of technology in education and trying things out to see if they can make the difference in just one student passing. There will be plenty of people that will just say, "Teach them the way I learned. It was good enough for me and it will be good enough for them." There have been times I have thought that way and I all I met was resistance in my classroom. This new idea might be something that helps engage students in Math in a way that might not be possible with traditional teaching methods.
This is just one example of what gamification could do for students, I am interested in what others have to say on the subject. I am new to this arena and really need to hear from my PLN on the implications of the gamification of education. Are you for it? Against it? Join me while I host #NerdyChat Thursday June 7th at 7pm.
If you are interested in gamification, check out these links that were shared with me when I asked my PLN for help. These are awesome resources.
I am a proponent of technology in education and trying things out to see if they can make the difference in just one student passing. There will be plenty of people that will just say, "Teach them the way I learned. It was good enough for me and it will be good enough for them." There have been times I have thought that way and I all I met was resistance in my classroom. This new idea might be something that helps engage students in Math in a way that might not be possible with traditional teaching methods.
This is just one example of what gamification could do for students, I am interested in what others have to say on the subject. I am new to this arena and really need to hear from my PLN on the implications of the gamification of education. Are you for it? Against it? Join me while I host #NerdyChat Thursday June 7th at 7pm.
If you are interested in gamification, check out these links that were shared with me when I asked my PLN for help. These are awesome resources.
@dougpete - https://www.diigo.com/user/dougpete/gamification
@mbteach - http://www.diigo.com/list/mbteach/Gaming-in-Education
@dsamuelsperetz - http://gamification.org/ - A wiki for all things gamification
@dsamuelsperetz - http://gamification.org/ - A wiki for all things gamification
Infographic shared to me by @WandaMcClure